Fri, 11/04/2016 - 07:16
A Normal Lost Phone is a narrative mystery game in which you’ve just found a lost phone. To discover what happened to its owner, you will have to dig for pieces of information scattered among apps, text messages and photo galleries. Your investigation will allow you to uncover the mystery surrounding Sam. What kind of secrets will you find in their phone?
A Normal Lost Phone can be a treasure hunt or a complete invasion of privacy... It’s up to you to decide.
Touching on topics including youth, coming of age, homophobia, depression and the pursuit of self-identity, A Normal Lost Phone is a game rooted in reality.
Following the success of the Game Jam prototype developed in 48h,
the team at Accidental Queens is working on a full version,
scheduled for Q1 2017 on PC and Mobiles.
« We wanted to create a narrative system that was non-linear but also immersive. To achieve this, we took our inspiration from an everyday object, the smartphone. Most people use a smartphone in their everyday life, and would instinctively know what to do with it and what to search for if they were to find one in the street. By using this medium, we are able to create a close bond between the player and the main character. » says Elizabeth Maler, founder and writer at Accidental Queens.
« We are really happy to work with Accidental Queens on A Normal Lost Phone which is an extremely unsettling and immersive game. This game manages to touch on very sensitive subjects with exceptional empathy. » said Francis Ingrand, CEO at Plug In Digital Label.
Accidental Queens will be at Indie Games Play 7 in Montreuil on October 24 & 25 and also at Game Connection Europe 2016 from October 26 to 28 in Paris to showcase A Normal Lost Phone.
Contact : firstname.lastname@example.org
About de Plug In Digital Label:
About Accidental Queens:
Accidental Queens is a video game development studio founded by three women from the industry. After the success of the prototype of A Normal Lost Phone at Global Game Jam 2016, the team has grown in order to deliver a final version of the project. The studio seeks to create games that feature new mechanics, exploring topics from everyday life and social questions, through innovative narrative tools.